Asmodee Mysterium, Multi Color Board Game
- The ghost, distributes cards to guide the psychics, helping them to make the right choices that will allow the investigation to make progress
- The psychics, receive cards from the ghost and use their intuition to try to correctly interpret his messages
- The tormented spirit cannot rest until you and your fellow psychics solve the mystery
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Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on [relevant Amazon Site(s), as applicable] at the time of purchase will apply to the purchase of this product.
In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost understand that how he was murdered: who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. In mysterium, a reworking of the game system present in tajemnicze domostwo, one player takes the role of ghost even as everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table and the ghost randomly assigns one of each of these in secret to a medium. Each hour (i. E., Game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sand timer. Once a medium has placed their token on a suspect, they may also place clairvoyance tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses. After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed accurately move on to guess the location of the crime (and then the murder weapon), even as those who didn’t keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has accurately guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyance point for each hour remaining on the clock. They are able to still use their remaining clairvoyance tokens to score additional points. If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, on the other hand, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit. Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards – one for the suspect, one for the location and one for the weapon – then shuffles these cards. Players who have achieved few clairvoyance points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote. If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you’ll try again. Box contains mysteriuma horrible crime was committed on the grounds of warwick manor, thirty years ago. The mansion is haunted by the ghost of the murdered servant. It’s up to a group of psychic investigators to unravel the mystery. Mysterium is a cooperative game of deduction and teamwork for two to seven players. Over the course of the game, one player takes on the role of the ghost and tries to lead the psychics to the correct culprit. Every member of the team will receive a lot of visions, but what is the ghost trying to tell you exactly? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder? Overview on a bleak night in December of 1894, tragedy struck the count of warwick’s manor in the highlands of Scotland. In the aftermath of a glittering party, a man-servant was found dead and even supposing the police declared his death accidental, rumours of foul play ran wild. Thirty years later, this unsolved mystery returns to light as a group of notable psychics converges on the Scottish manor in hopes of making contact with a restless ghost and bringing that spirit the peace it has so long been denied. Mysterium is a cooperative, deduction game that challenges two to seven players to solve a murder that occurred thirty years ago. One player takes on the role of a restless ghost, tasked with communicating the true culprit of the murder to the assembled psychics. The other players all play as psychics, receiving visions and interpreting them to the best of their abilities in order to narrow down the list of suspects. Yet time is in no one’s favour tonight—if the players take too long to discover the truth, the bridge between the worlds is closed and the ghost must wait another year to reach its eternal rest. Contents: for the psychics: -54 psychic cards – 6 intuition tokens – 6 sleeves – 36 clairvoyance tokens – 6 clairvoyance level markers – 1 clairvoyance track – 4 progress boards – 1 clock board for the ghost: – 1 game screen – 84 vision cards – 54 ghost cards – 6 ghost tokens – 6 culprit tokens – 3 crow markers – 1 sand timer
The ghost, distributes cards to guide the psychics, helping them to make the right choices that will allow the investigation to make progress
The psychics, receive cards from the ghost and use their intuition to check out to accurately interpret his messages
The tormented spirit cannot rest until you and your fellow psychics solve the mystery
Specification: Asmodee Mysterium, Multi Color Board Game